Encumbrance Tables

Human Encumbrance Table

Encumbrance*Coins CarriableWalking SpeedRunning SpeedMiles/DayPenalty
0-8 items*0-400 cn40 feet/round120 feet/round24 miles0
9-16 items*401-800 cn30 feet/round90 feet/round18 miles-1 Dexterity
17-24 items*801-1,200 cn20 feet/round60 feet/round12 miles-2 Dexterity
25-32 items*1,201-1,600 cn10 feet/round30 feet/round6 miles-3 Dexterity
33-48 items*1,601-2,400 cn5 feet/round15 feet/round3 miles-4 Dexterity
49+ items*2,401+ cn0 feet/round/round0 feet/round0 miles-5 Dexterity

*Item limit is modified by the Strength adjustment, allowing them to carry additional item per bonus point without losing speed. For example, a human with a +1 in Strength will have a walking speed of 40 feet with 0-9 items, 30 feet with 10-17 items, 20 feet with 18-25, etc.

Elf/Dwarf Encumbrance Table

Encumbrance*Coins CarriableWalking SpeedRunning SpeedMiles/DayPenalty
0-7 items*0-350 cn40 feet/round120 feet/round24 miles0
8-14 items*351-700 cn30 feet/round90 feet/round18 miles-1 Dexterity
15-21 items*701-1050 cn20 feet/round60 feet/round12 miles-2 Dexterity
22-28 items*1051-1400 cn10 feet/round30 feet/round6 miles-3 Dexterity
29-35 items*1401-1750 cn5 feet/round15 feet/round0 miles-4 Dexterity
36-42 items*1751+ cn0 feet/round0 feet/round0 miles-5 Dexterity

*Item limit is modified by the Strength adjustment, allowing them to carry one item per bonus point without losing speed. For example, an elf with a -1 in Strength will have a walking speed of 40 feet with 0-6 items, 30 feet with 7-13 items, etc.

Halfling Encumbrance Table

Encumbrance*Coins CarriableWalking SpeedRunning SpeedMiles/DayPenalty
0-6 items*0-300 cn40 feet/round120 feet/round24 miles0
7-12 items*301-600 cn30 feet/round90 feet/round18 miles-1 Dexterity
13-18 items*601-900 cn20 feet/round60 feet/round12 miles-2 Dexterity
19-24 items*901-1200 cn10 feet/round30 feet/round6 miles-3 Dexterity
25-30 items*1201-1500 cn0 feet/round0 feet/round0 miles-4 Dexterity
31-36 items*1501+ cn0 feet/round0 feet/round0 miles-5 Dexterity

*Item limit is modified by the Strength adjustment, allowing them to carry one item per bonus point without losing speed. For example, a halfling with a +2 in Strength will have a walking speed of 40 feet with 0-8 items, 30 feet with 9-14 items, etc.

Armor Table

ArmorArmor BonusEncumbranceWeight in CoinsCost
Shield
1
1 item100 cn10 gp
Leather Armor*
2
4 items200 cn20 gp
Scale Mail*
3
6 items300 cn30 gp
Chain Mail*
4
8 items400 cn40 gp
Banded Mail*
5
9 items450 cn50 gp
Plate Mail*
6
10 items500 cn60 gp
Suit Armor*
9
15 items750 cn250 gp
*Magic armor has half the encumbrance and weight of regular armor


Baggage Table

Type of BagItems CarriableCoins CarriableCost
Pouch1 item50 cn5 sp
Small Sack4 items200 cn1 gp
Backpack8 items400 cn5 gp
Large Sack12 items600 cn2 gp


Encumbrance Rules

*One item is equivalent to 50 coins
*Large weapons count as 2 items
*Small items count as half an item
*Rations will be counted in the encumbrance
*Backpacks and sacks can always be dropped before a fight to lessen the load