Gandalph


Gandalph the Bard

18th level Wizard
4th level Druid
AC: -5
HP: 33
THAC0: 13
WR: +10
DMG: 1d8+3

Melee/Missile: 0/+3
ENC: 14
Move: 30 ft/round

STR 12
INT 13 (+1)
WIS 18 (+3)
DEX 7 (+3)
CON 9
CHA 8 (-1)

Saving Throws:

Poison/Death: 6
Magic Wand: 7
Stone/Stun: 6
Dragon Breath: 9
Spells: 4

Commanding

52 undead bats

Skills

Ki Heal (1d8+1)
Ki Bolt (1d4)

Equipped Items

Staff of Angel's Hand
Master Sword +3, sheathed
Boots of travelling and leaping
Staff of Chaos
Circlet of Economization (gives spell points)
Ring of Spell Turning
Angel Robe (+4, grows wings, 1/2 magic dmg)
Blue Brimmed Wizard’s Hat
Bag of Changing
Continual Light Lantern
Feather fall cloak (+4)
Signet ring
Ring of Protection (+3) ©
Girdle of Dexterity

Small Bag

18 gp
Sheliatas bank note (39,329 gp, 4 jewels (1400 ea), crown (5000 gp ea))
Sm metal chest (wizard locked) with 17 blue tristals (50,000 gp each)
Preserved garlic
note for Ring of Protection (+1) – Viper

Backpack

3 ambers (100 gp ea)
Mage’s Best Friend (gives spells as +1 level)
bamboo flute
Blue Robe of the Hourglass (+2)
Tome of Wind Spirits
pink puff tail (50,000 gp)
Wand of Magic Missiles
Rene's Spellbook
Magdeline's Spellbook

Bag of Changing

Blue rope ©
Scroll of phantasmal force ©
Vial of oil ©
2 quills ©
Stuffed griffon ©
Flute of summoning ©
Red jester’s cap (+1 to everything) © – Everett
Huge frying pan ©
Scroll of shield ©
Clown costume (+2) ©
Egg of Healing ©
Egg of Bouncing ©
Egg w/ glowing yolk ©
Ring of fire & cold resistance © – Viper
52 undead bats ©

Wagon w/ 4 Horses

3 large chests & 14 large sacks
20,575 gp in large sacks
375 pp

First Chest

Deep dragon scales
3 dresses (800, 900, 1300)
pipe
tobacco
mead
10 oil flasks

Second Chest

Crossbow, “Ronald II” (cont darkness, produces bolts) – Everett
Potion of Polymorph
small bag
4 daggers
Green Spell Book (Marcus’) – Everett
Waterdust Dagger
Waterdust Suit
Dark brown robs with dagger slits
Morning Star (+3)
Ring of water walking
Egg of wonder (grizzly)

Third Chest

Inkwell
20 cn bottle of ink
Magical inkwell
10 cn bottle magic ink
20 blank scrolls
10 blank magic scrolls
Flying carpet
Helm of telepathy – Sheela
Potion of healing
Potion elasticity
Potion of speed
Book on enhancement items
Book on wands
Book on daggers
Book on staves
Book on protection items
Collection of books on potions

Missing Items

Stone of Earth Elementals, bamboo flute, Codex of Ultimate Wisdom, staff +2, +6 vs dragons, dragon breath 1/day ©,

Spells / Level

(107 points)
Level
1 2 3 4 5 6 7 8 9
Spells
6 5 5 4 4 3 2 1 0
Magic-user Memorized: magic missile, detect magic, sleep, ventriloquism, darkness, protection from evil, continual light, knock, web, invisibility, wizard lock, dispel magic, protection from normal missiles, riding disc, fly, haste, polymorph self, ice storm, magic mirror, charm monster, wall of stone, animate dead, magic jar, passwall, reincarnation, antimagic shell, infinite image, lore, teleport any object

Druid spells: fairie fire, cure light wounds

New Spell Book

1. Read Magic (lv 1)
2. Keepsake (lv 1)
3. Shocking Ground (lv 2)

Green Spell Book

1.Read Languages (lv 1)
2.Analyze (lv 1)
3.Charm Person (lv 1)
4.Ventriloquism (lv 1)
5.Sleep (lv 1)
6.Cont Dark (lv 2)
7.Phant Force (lv 2)
8.Mirror Image (lv 2)
9.Locate Object (lv 2)
10.Detect Invisibility (lv 2)
11.Dispel Magic (lv 3)
12.Fly (lv 3)
13.Ice Storm (lv 4)
14.Dimension Door (lv 4)

Mage's Best Friend

(Memorize Spells as Level +1)
1.Magic Missile (lv 1)
2.Detect Magic (lv 1)
3.Sleep (lv 1)
4.Ventriloquism (lv 1)
5.Shield (lv 1)
6.Charm Person (lv 1)
7.Light (lv 1)
8.Darkness (lv 1)
9.Protection from Evil (lv 1, self, 1 hour)
10.Mirror Image (lv 2, self, 1 hour)
11.Continual Light (lv 2)
12.Continual Darkness (lv 2)
13.Knock (lv 2)
14.Web (lv 2)
15.Phantasmal Force (lv 2)
16.Invisibility (lv 2)
17.Wizard Lock (lv 2)
18.Dispel Magic (lv 3)
19.Protection from Normal Missiles (lv 3, 30’, 2 hours)
20.Fireball (lv 3)
21.Riding Disc (lv 3)
22.Fly (lv 3, touch, 1d6 turns +1/lv)
23.Haste (lv 3, 240’, half hour, up to 24 creatures)
24.Polymorph Self (lv 4, self, 1 hour + 1 turn/lv)
25.Ice Storm (lv 4)
26.Magic Mirror (lv 4)
27.Charm Monster (lv 4)
28.Wall of Ice (lv 4)
29.Absorb (lv 4)
30.Polymorph Other (lv 4)
31.Clothform (lv 4)
32.Teleport (lv 5)
33.Wall of Stone (lv 5)
34.Animate Dead (lv 5)
35.Magic Jar (lv 5)
36.Passwall (lv 5)
37.Steal Items (lv 6)
38.Reincarnation (lv 6)
39.Antimagic Shell (lv 6)
40.Infinite Image (lv 6)
41.Invisible Stalker (lv 6)
42.Stoneform (lv 6)
43.Lore (lv 7)
44.Teleport Any Object (lv 7)