Weapons Table

WeaponHit/Parry Adj.DamageSizeCost
punch-21
whip^-41d2 + stunM5 gp
blackjack-41d2 + blackoutS5 gp
cestus-21d3S5 gp
rock1d3Sfree
club-11d4M3 gp
torch-11d4S1 sp
rapier^+21d4M20 gp
dagger-2 (+4 backstab)1d6S3 gp
sling-41d4S2 gp
burning oil*1d6S2 gp
handaxe-21d8S4 gp
shortbow^1d6M (2H)25 gp
longbow^-41d10L40 gp
light crossbow^+2 (1 hand) +4 (2 hands)1d4M30 gp
heavy crossbow^2d4L (2H)50 gp
warhammer*1d6M5 gp
mace1d6M5 gp
maul1d6M4 gp
morning star*1d8M7 gp
staff+2 (2 hands)1d2M (2H)5 gp
spear+2 (2 hands)1d6L3 gp
barbed spear+2 (2 hands)1d6 + skewer on 20L8 gp
trident+2 (2 hands)1d6 + skewer on 20M5 gp
javelin+2 if thrown1d6M1 gp
battleaxe*-23d4M (2H)7 gp
short sword-11d6S
7 gp
long sword*1d8M10 gp
bastard sword*1d8 (1 hand) / 1d10 (2 hands)L15 gp
katana1d10M100-1000 gp
two-handed sword1d12L (2H)15 gp
halberd*+2 close1d10L (2H)7 gp
mancatcher*-2 close | -4 far1d8+catchL (2H)50 gp
horned shield*1d2S15 gp
knife shield1d6S65 gp
sword shield1d8M200 gp
tusked shield1d6L (2H)200 gp
net-4entangle, slow, delay (no bonus)M/L (2H)1 gp
bola-4entangle, slow, delay (no bonus)M5 gp
blowgun-4poison (no bonus)S3 gp

* Strength adjustments affect the hit rolls of these weapons only
^ Dexterity adjustments affect the hit rolls of these weapons only

Small weapons (S) count as half an item (25 cn)
Medium weapons (M) count as 1 item (50 cn)
Large weapons (L) count as 2 items (100 cn)
Two-handed weapons (2H) cause user to lose initative